Level Design Resources
What you’ll find here are just a bunch of videos, books, and articles I’ve stumbled upon over the years, that I have personally found useful in helping me become a better Level Designer; and I hope you find them as useful as well!
The Art of Game Design - A book of Lenses,
Jesse Schell
At the time of writing this (Dec 26th, 2023) I’ve read about half of The Art of Game Design A Book of Lenses, and it’s been a great read thus far.
On a very high level It discusses all aspects of Game Design and development and provides you with fundamental insights and questions that you can carry with you no matter how long you’ve been in the industry.
The biggest value I’ve found is the ‘lenses’ it provides you, which are framed questions that you can ask about yourself or your content. These lenses are extremely powerful and can provide insight and understanding to what you’re making and where to go next.
These lenses are something I have already started incorporating into my processes as a sort of mental check list. As I work through problems or think about my designs, they help me make sure I’m solving the right problems and thinking about them from the right points of view.
Here you can find this great read and they’ve even uploaded all the lenses for easy access!
Sombra's teleport - Overwatch
May 11, 2017 | Unreal Engine
Overview
For this day project, I recreated Sombra's teleport from Overwatch, and added a multitude of dynamic settings. This would allow a designer to make fast changes on the fly without affecting the base values.