Third Person Action Adventure
WIP| Unreal Engine 5

January 19, 2024 | Unreal Engine 5

Project Goals

  • Practice Third Person Action Adventure level design.

  • Practice core level design fundamentals.

  • Blend natural environments with architectural environments.

  • Make the level fun and engaging to move through with lots of height variations and sightlines that grab the players interest, pulling them further.


Project Details

What I did

  • Unreal Engine 5

  • Level Design

  • Scripting (Level Scripting and BLU assets).

Assets Used

  • Jakob W, Interaction with ALS (Advanced Locomotion System)

    • Player Character (w/ adjustments to the scripting to suit what I needed)

    • Moveable Crate and QTE blocker

  • Blocking Starter Pack

**NOTE: Page is currently in progress. I plan to add more information and breakdown my design intents once I find the time, and update it as I build more of this level.