Third Person Action Adventure
WIP| Unreal Engine 5
January 19, 2024 | Unreal Engine 5
Project Goals
Practice Third Person Action Adventure level design.
Practice core level design fundamentals.
Blend natural environments with architectural environments.
Make the level fun and engaging to move through with lots of height variations and sightlines that grab the players interest, pulling them further.
Project Details
What I did
Unreal Engine 5
Level Design
Scripting (Level Scripting and BLU assets).
Assets Used
Jakob W, Interaction with ALS (Advanced Locomotion System)
Player Character (w/ adjustments to the scripting to suit what I needed)
Moveable Crate and QTE blocker
Blocking Starter Pack
**NOTE: Page is currently in progress. I plan to add more information and breakdown my design intents once I find the time, and update it as I build more of this level.