Arc Continuum
Akimbo Creations | January 10, 2017


Game Overview

ARC Continuum is an action/adventure game set on a new sci-fi world rich with ancient history that has been violently occupied by the vicious alien Kasaar race. Granted the ARC, a device of near godlike power, you gain control over time itself, granting you fantastical powers to slow, rewind or manipulate the flow of time

My Roles

Level Designer

  • Created 3 full single player and multiplayer levels that focused on action oriented gameplay and close quarter enemy encounters.

  • Built level grey blocks within the Unreal Engine, based on design documentation, and with the feedback of artists and programmers.

  • Scripted, tested, tuned and polished action level experiences using the Unreal Blueprint system.

  • Ensured the highest quality with an aggressive timeline by creating dynamic blueprints which allowed for quick iteration and polish.

  • Created, maintained and communicated the single player and multiplayer design documentation for the levels of Arc Continuum.

  • Contributed to the creation of the art pipeline which streamlined the creation and integration of assets into the levels.

  • Collaborated with the engineers to create complex action and puzzle experiences through blueprint and C++ code.

  • Resolved complex gameplay bugs or crashes with blueprint or with programmers.

Game Designer

  • Developed the design documentation for Arc Continuum’s camera system.

  • A Significant contributor to the design and iteration of core systems and mechanics in Arc Continuum.

  • Part of team in major design decisions that would influence the direction of Arc Continuum.

  • Took part in the development of the design for the User Interface within Arc Continuum.

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