Arc Continuum
Akimbo Creations | January 10, 2017
Game Overview
ARC Continuum is an action/adventure game set on a new sci-fi world rich with ancient history that has been violently occupied by the vicious alien Kasaar race. Granted the ARC, a device of near godlike power, you gain control over time itself, granting you fantastical powers to slow, rewind or manipulate the flow of time
My Roles
Level Designer
Created 3 full single player and multiplayer levels that focused on action oriented gameplay and close quarter enemy encounters.
Built level grey blocks within the Unreal Engine, based on design documentation, and with the feedback of artists and programmers.
Scripted, tested, tuned and polished action level experiences using the Unreal Blueprint system.
Ensured the highest quality with an aggressive timeline by creating dynamic blueprints which allowed for quick iteration and polish.
Created, maintained and communicated the single player and multiplayer design documentation for the levels of Arc Continuum.
Contributed to the creation of the art pipeline which streamlined the creation and integration of assets into the levels.
Collaborated with the engineers to create complex action and puzzle experiences through blueprint and C++ code.
Resolved complex gameplay bugs or crashes with blueprint or with programmers.
Game Designer
Developed the design documentation for Arc Continuum’s camera system.
A Significant contributor to the design and iteration of core systems and mechanics in Arc Continuum.
Part of team in major design decisions that would influence the direction of Arc Continuum.
Took part in the development of the design for the User Interface within Arc Continuum.