Last Light
Student Project | Best of Show Award, Art Institue of Vancouver
Game Overview
LAST LIGHT is a first-person horror experience, where You play as a child escaping a forsaken city. Throw stones at objects within the environment making noise that will distract the undead. Stealthily maneuver through the city, and hope that you can survive.
My Roles
Level Designer
Designed single player level experience.
Built level grey block within Unreal Engine, based on design documentation.
Scripted, tested, tuned and polished level experiences using the Unreal Blueprint system.
Lead several playtest sessions to ensure high quality.
Implemented all level lighting and mesh assets.
Scripting
Designed and built Player mechanics.
Designed and built AI behavior.
Created dynamic blueprints which allowed for quick iteration and polish.
Implementation of ambient and gameplay sounds.
Resolved complex gameplay bugs and crashes with Blueprint.